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Update Staff Post Listing

Voyager

Hello!

Welcome back!

We have a load of changes for you, the reader! For the potential player, staff member, and potential involved.

The Captain of Starbase 900 would like to step down. Meaning, we need a new Captain!

The Chief Engineer wishes to transfer to another starbase, so we need some one to step up!

The Chief Science Officer wants to change departments. Meaning we need a new experimenter in the lab!

Think you got what it takes? Think you know the position? Think you can handle it? Apply here:

IC Senior Staff Application

We also have a number of Staff positions open!

Are you a Reddit power user? How about Facebook? Got Discord power? Know Wikia?

We could use a helping hand with all of these platforms.

Know where to advertise for the game, where to find all the good RP’ers? We could use a recruiter!

Are you good at writing? Think you got mad pen skills? We want to challenge you!

Open staff positions: Builder&Coder, two Writers, Moderator Team, Social Media Administration / Moderation, and Game Recruiters. If you’re serious about it, join us in discord, and talk with us about how and why you should be made a team member today!

You can apply here:

OOC Staff Application

What  is expected of staff?

A single person may out for several roles at once. Don’t hesitate to admit you can’t handle something. I’d rather you decide to step down from a position you don’t favor then find out you’ve been struggling for some time. Like a single person may take charge of all of the social media, but decides Facebook is too much work in conjunction with Reddit and Twitter, but prefers Facebook, can let go of Twitter and Reddit.

I’d like a semi-formal division between Builder & Coder vs Rules & Mod teams. If only to keep the builders building, and the modders modding. Both Builder Team, and Moderator Team can have as many people as they wish. Moderation team should be kept to a respectable ratio to player base (Once up and running, and open for public play)

Writers keep players engaged. Idea on having three writers, (From **my** point of view.) is to have two main writers, and a tie break should there be a disagreement on something. How story flow should be, I’ll leave to writers… I can’t manage to write my own story in some decent flow style.

Recuiters I’d like to see a new ad or post on a weekly basis, maybe, depending on volume of places that can be advertised on. Active seeking of players would be the job.
Expectations of all* staff:

  • Respect towards other staff.
  • Respect to players.
  • A minimal weekly contribution to the community. IE:
    • Posts to social media
    • continuation of story
    • a newly built room | corrected code
    • new recruit ad.
    • Something!
  • To follow the same rules as non-staff.

New Staff Member

Hello all,

We have a new staff member! Please welcome Doctor to the team! He will be helping to building space objects and work on ASpace and helping us create new ships, space objects, etc!

Thanks,
Kimojuno.

Positions and Chargen Skills

Hey all,

Figured I’d make an announcement about the open senior positions within Starbase 900.

The senior positions are:

Flag Officer-in-Command — Admiral Neil Clayton
Commanding Officer — Captain Shiverclawe
Executive Officer — Commander Bastien Locke
Second Officer — Free
Third Officer — Free
Chief Engineer — Free
Chief Medical Officer — Free
Chief Counselor — Free
Chief Security / Tactical Officer — Free
Chief Operations Officer — Free
Chief Intelligence Officer — Free
Chief Morale Officer — Free
Chief Science Officer — Free
Chief Diplomatic Officer — Free
Chief Helm Officer — Free

Any not chosen when NewHopeMUSH opens for roleplay will be considered manned by NPCs.

If you are interested in fulfilling a role, please send your request via @mail to +staff in-game (@mail +staff=Subject/Message).

On the topic of Chargen skills, I’ve had a few people bring up about how they set to make a character know one skill well (eg: Engineering) and come out of the Chargen with the character knowing another skill better (eg: Medical), and how this doesn’t help with the way they envisioned their character. The Chargen is setup to give a somewhat-random skillset upon character creation. With this in mind though, I am going to ask a question that I would like some answers to (either comment on this post on the website, or +bbpost in the suggestions board in-game).

While keeping the fact that the Chargen is somewhat random (in that your set skill_field (eg: Engineering) will only appear as Advanced or Experienced), would you like a different way for the Chargen to pick skills? Currently, it is using the randword() command to do so. Is this something that you feel could be improved? If so, how?

It should also be stated that the skills listed on the +info are for, mainly, roleplay references — and may not help in future code — although they do help in the Federation schools (eg: Starfleet Command School, Starfleet Medical Academy, and Advanced Tactical Training).

So, the questions I am posing are: Should the Chargen skill selection be changed? If so, how? Should it remain the same? If so, why? What exactly do you hope from the Chargen skill selection? Please be as specific as possible.

Thank you for all your help,
Kimojuno.

A bit of a reminder…

Hey all,

Just wanted to remind everyone about the command +viewprojects in-game as it shows the various projects that people can help out with around the game. If you want to assist in the development of the game, this is the best way to find out what needs work done.

In other news, I added a whole list of commodities, thanks to the previously-mentioned suggestions by Bandus. You can see a list by typing +commodities in-game.

Thank you,
Kimojuno.

Chargen – Merchanting

Hello all,

I was talking with Bandus, who suggested to me that, since not every Federation member was in Starfleet, it would be wise to have merchants within the Federation, instead of having to pick between the two.

Therefore, after going back over the Chargen (and finding/fixing some small bugs that bothered me when discovering), I have now made the suggested change.

As such:

* Players can now choose between non-aligned merchants and Federation merchants.
* Players can also choose between civilians and Federation citizens.
* Players can still choose to enter their characters into Starfleet.
* This only effects Alpha Quadrant races, not Delta Quadrant Races.
* Klingon Empire and Romulan Star Empire unaffected.

For a complete list of organizations and their members type in-game:

@org/list (for complete list)
@org/members (for short codes)
@org/members

Due to this change, and for the purposes of the organization code only, the Federation and Starfleet are considered separate entities. Starfleet, for the organization code, is considered a subgroup of the Federation.

Furthermore, anyone wishing to redo their character’s organization, can do so by starting over the chargen process. You will not have to change anything of your basic stats (race, height, etc) just re-pick your factions options.

Finally, if you run into any bugs or problems, please let me know immediately by either @mail or page in-game, or through the contact form on the website.

Thank you,
Kimojuno.

New Chargen Options

Hey all,

This is to let everyone know that there are now new options in the Character Generation process. I have added three new schools to the academy: Command School, Medical Academy, and Tactical Training. This are completely optional, as there is also a ‘no specialization’ path as well, which is the way the previous path was (simply waking up on the introship) and moving on like normal.

However, please note, that choosing a special path has benefits: Your character becomes Lieutenant Junior-Grade immediately, instead of an ensign, along with a chance to MASTER certain skills. As with all things, however, there are a few negative drawbacks to choose to continue on to higher education.

STRESS has been known to cause people to forget things they already knew so, with this in mind, can you put at risk your skills? You could become a MASTER in one, but you might suffer from STRESS as well. It is up to -you-, dear player, to choose your character’s path.

To access the chargen – Type ‘+tr’ then ‘sr’ and finally ‘c’. The chargen is currently unlocked to all players, due to testing, but you cannot reroll your current skills (except within one of the special schools).

Have fun,
Kimojuno.

Rundown of Work

Hey all,

I decided to post a basic rundown of what I have done this week.

  • Worked on some room descriptions.
  • Back-end work on the server and game.
  • Re-added website to various search engines.
  • Finished the EMH.
  • Created and finished the EMoH (Emergency Mobile Hologram)
  • Created and finished the ESH (Emergency Surgical Hologram)
  • Added the medical flag for current/future game uses.
  • Added an in-game medical log allowing entries by different medical personnel.
  • Fixed various locked exits, allowing for appropriate global IC access.
  • Updated our TMC page.
  • Added the Timeline page.
  • Added the Specifications
  • Added an auto-updating list of Turbolifts to the website.
  • Updated the Starfleet Directives page.
  • Updated the Terms of Service
  • Added a complete listing of positions on Starbase 900.
  • Added various bboards to the game, for more variety in the future.
  • Reorganized the link menu on the website.
  • Various typo fixes.
  • Opened up Guest accounts, so that people can try the game and check out the tutorial.

Well, that’s a basic rundown of what I have been up with NewHopeMUSH. I’m not sure if I’ll keep doing a summarized list or not, as trying to keep track of everything can be difficult, especially when talking about minor bug fixes, but hopefully this interests people as well. 🙂

Terms of Service Updated

Link: https://www.newhopemush.com/terms-of-service/

Changes:

5. Links
NewhopeMUSH has not reviewed all of the sites linked to its Internet web site and/or game and is not responsible for the contents of any such linked site. The inclusion of any link does not imply endorsement by NewhopeMUSH. Use of any such linked web site is at the user’s own risk.

to

5. Links
NewhopeMUSH has not reviewed all of the sites linked to and from its Internet web site and/or game and is not responsible for the contents of any such linked site. The inclusion of any link does not imply endorsement by NewhopeMUSH. Use of any such linked web site is at the user’s own risk.

I also fixed a formatting error:

7. Governing Law
Any claim relating to NewhopeMUSH’s web site and/or NewHopeMUSH’s game shall be governed by the laws of the State of Maryland, of the United States of America, without regard to its conflict of law provisions.
8. Your acceptance of these terms
By using this Site and/or the Game, you signify your acceptance of the listed terms. If you do not agree to these terms, please do not use our Site and/or our Game. Your continued use of the Site and/or Game following the posting of changes to the Terms of Service will be deemed your acceptance of those changes.

became:

7. Governing Law
Any claim relating to NewhopeMUSH’s web site and/or NewHopeMUSH’s game shall be governed by the laws of the State of Maryland, of the United States of America, without regard to its conflict of law provisions.

8. Your acceptance of these terms
By using this Site and/or the Game, you signify your acceptance of the listed terms. If you do not agree to these terms, please do not use our Site and/or our Game. Your continued use of the Site and/or Game following the posting of changes to the Terms of Service will be deemed your acceptance of those changes.

9. Game Rules
The game itself has certain rules that govern the gameplay of NewHopeMUSH. These rules can be read, in full, on the NewHopeMUSH game and are directed toward the user’s game account.

to

9. Game Rules
The game itself has certain rules that govern the gameplay of NewHopeMUSH. These rules can be read, in full, on the NewHopeMUSH game and the website at https://www.newhopemush.com/game-rules/ and are directed toward the user’s game account.

Link: https://www.newhopemush.com/terms-of-service/

April 2016 Update

Hey all,

This is an update about what I have been up to and where I have been.

Frankly, for awhile now, I had lost interest in working on NewHopeMUSH, due to the lack of on-going interest from other people (most people were joining then would leave), and this was very difficult for me because I got to a place of, “Why bother?”

Mind you, I’m not trying to blame other people, but trying to speak from my heart. I do apologize about taking so long to post here and explain what has been going on with me and NewHopeMUSH.

Further, while I can’t guarantee how many updates I come out with or how often they occur, I can state that I am working on the game again and have no plans to stop doing so.

I enjoy working on NewHopeMUSH and want to continue doing so. If anyone has any questions, feel free to contact me using the contact form on the website or by using the in-game @mail system.

Thank you,
Kimojuno.

Planned Server Upgrades

Hello all,

It’s been awhile, hasn’t it? Sorry for that. I’ve been enjoying life and have been, unfortunately, dragged away from the computer lately (real life commitments, etc). As such, I haven’t been able to work on the game as much as I would like. With this said, I will be working on the game again.

In any case, there are some server upgrades that will need to be done. I am scheduling the upgrades for tomorrow. The expected downtime will be between one hour, and an hour and a half, with a 30 minute cushion thrown in for the just-in-case aspects of upgrading.

If anyone needs to reach me during that time, I will be on the IRC server at irc.codealife.com #NewHopeMUSH and can be contacted there. Again, the maximum expected downtime tomorrow is two hours, but the actual upgrade should take less time than that. This downtime will affect both the game and the website.

Thanks,
Kimojuno.